-
You can
use Corel Draw and Illustrator to draw
and make outdoor signs, setup files for
industrial drawing applications that use
machinery, example laser cutting and
many more features.
Drawing logos: When drawing a
logo, you should create 'base artwork'
using vector lines and curves, this
means drawing your logo in simple forms
before you apply any colours.
TIPS: Use CorelDraw to weld your
images together, Use the weld - trim -
intersect tools.
Combining
two or more objects creates a single
object with common fill and outline
attributes. You can combine rectangles,
ellipses, polygons, stars, spirals,
graphs, or text. CorelDraw converts
these objects to a single curve object.
If you need to modify the attributes of
an object that is combined, you can
break the combined object apart. You can
extract a sub path from a combined
object to create two separate objects.
You can also weld two or more objects to
create a single object.
To combine objects
- Select
the objects to 'join
together'.
- Click
Arrange
}
Combine
-
You can close open lines in a
combined object by clicking
Arrange
}
Close path,
and clicking a command.
To
break apart a combined object
-
Select a combined
object.
- Click
Arrange
}
Break
curve apart
 |
Working
with curve objects
|
 |
CorelDraw
lets you shape objects by
manipulating their nodes and
segments. An object’s nodes
are the tiny squares that
display along the object’s
outline. The line between
two nodes is called a
segment. Moving an object’s
segments lets you make
coarse adjustments to the
object’s shape, while
changing the position of its
nodes lets you fine-tune the
shape of the object.
|
 |
Most
objects that are added to a
drawing are not curve
objects, with the exception
of spirals and freehand and
Bezier lines. Therefore, if
you want to customize the
shape of an object, it is
recommended that you convert
that object to a curve
object. By converting
objects to curves, you can
shape them by adding,
removing, positioning, as
well as aligning and
transforming their nodes.
|
 |
Before
you can manipulate an
object’s nodes, you must
select them. When working
with curve objects you can
select individual, multiple,
or all of the object’s
nodes. Selecting multiple
nodes lets you shape
different parts of an object
simultaneously.
|
 |
When you
add nodes, you increase the
number of segments, and
therefore the amount of
control you have over the
shape of the object. You can
also remove nodes to
simplify an object’s shape.
|
 |
When you
create an object, it is made
up of one or multiple paths.
If you are working on an
open object, such as a
freehand line, you can join
its start and end nodes.
When you join the start and
end nodes, the two nodes are
pulled together to create a
closed object. You can add
color to the inside of
closed paths that you
create. For information on
applying fills, see "Filling
objects." If the paths
consist of multiple sub
paths, you can break paths
apart to extract sub paths.
For information on breaking
paths apart see "Splitting
and erasing portions of
objects."
|
 |
After you
create a curve object, you
can align its nodes
horizontally or vertically.
|
 |
You can
change the nodes on a curve
object to one of four types:
cusp, smooth, symmetrical,
or line. Cusp nodes make the
node’s intersecting line
take on the shape of a
corner or point when you
adjust the position of the
node’s control points.
Smooth nodes make the node’s
intersecting line take on
the shape of a curve. Each
control point can be
shortened or lengthened
independently, giving you
smaller or larger angles to
work with. Symmetrical nodes
make the node’s intersecting
line take on the shape of a
curve as well as intersect
the node at exactly the same
angle. Line nodes let you
shape objects by changing
the shape of their segments.
You can make a curve segment
straight or a straight
segment curved.
The
components of a curve
|
 |
You can
also change the direction of
a segment by reversing the
position of its start and
end nodes. The effect is
transparent only when the
ends of a segment are
different. We complete this
function typically when
setting files for laser
cutting and .DXF files used
in sign engraving etc. |
 |
You can
also shape objects by
stretching, scaling,
rotating, and skewing their
nodes. For example, you can
scale the corner nodes of a
curve object to enlarge the
curve object proportionally.
Stretching, on the other
hand, elongates a curve
object so that its shape is
distorted. All or parts of a
curve object can be rotated
in a counter clockwise or
clockwise direction. You can
also skew nodes to shape a
curve object.
|
 |
Tools you should learn to
use often.
The
Pick
tool lets you select and
size, skew, and rotate
objects.
The
Shape
tool lets you edit the shape
of objects.
The
Freehand
tool lets you draw single
line segments and curves.
The
Bezier
tool lets you draw curves
one segment at a time.
The
Dimension
tool lets you draw vertical,
horizontal, slanted, or
angular dimension lines.
The
Rectangle
tool lets you draw
rectangles and squares.
The
Ellipse
tool lets you draw ellipses
and circles.
The
Text
tool lets you type
words directly on the screen
as artistic or paragraph
text.
The
Fill
tool lets you set the
fill properties.
The
Outline tool
lets you set the outline
properties.
The
Contour
Outline
Tool lets you create key
lines in vector formats.
This is the most useful tool
in CorelDraw for making
'scalable' logos, fonts and
drawings with a Key Line.
Learn to use this tool, it
is very handy and will allow
you 'scalable' drawings and
files.
The
Page Up
Page
Down Buttons on your
Keyboard. Select your
object, then use the Page up
or Page down buttons, this
will make the object layer
above or below the other
items on your screen. In
this manner you can draw
without requiring individual
layers as used in Photoshop
etc. You can also use
Ctrl/Page Up, Ctrl Page
Down, to move above or below
one item at a time. Very
handy.
|
 |
Things to avoid when drawing
on your computer.
Avoid using outlines,
instead use the Contour
tool, choose the visual
weight of stroke you like,
then apply contour. From
there, break apart the
contour outline and fill the
colours. Use Ctrl/Page Up or
Ctrl Page Down to put your
key line in the correct
position.
Now you weld, cut, trim, or
perform any drawing function
with the Key line. This
is very handy and makes your
drawing fully 'Scalable'
|
 |
Avoid placing the same
colour object over another
same colour object. It is
better to weld the two
colour objects together.
This will create less nodes
and more speed, less objects
and lower file size.
|
 |
Avoid placing objects over
and over, better to weld or
combine. |
|
|
|